We need Junglers, Supports, Carries, Gankers, Initiators. "Here's the plan: we all pick a team role (from ) and try and learn it (through YouTube, wikis, and practicing). A process a friend of mine compares to transporting a house of cards. The game itself? That has to stay exactly the same. Dota 2 is simply them porting original Dota into the Source engine, together with a crisper interface, integrated tournament support and community management. A studio traditionally associated with experimentation is, instead, acting as a curator. The third thing to know about Dota 2 is that it's Valve doing something they've never done before. You can spectate live games, but on a large delay, so you can't help anyone. Matches require ten players exactly, frequently last longer than an hour, each of its 108 heroes plays radically differently and the in-game item shop is as unintuitive as buying actual antiques. They attempt to refine it because - number two - Dota is as unrefined and antisocial as chewing tobacco. League of Legends, Heroes of Newerth, Bloodline Champions, all of these "Multiplayer Online Battle Arenas" are nothing less than game designers sweating bullets, trying to refine Dota's top-down, team-based hero action. Number one, Dota was originally a Warcraft 3 mod that snowballed in popularity so much that it created an entire genre. It's worth knowing three things about Dota 2, a.k.a. "You've all expressed some interest in being part of an elite strike team attempting to learn Dota 2 and then actually beat some REAL PEOPLE at it. It sat heavily in my inbox, like a gauntlet. I remember agreeing to something about Dota 2 between a fourth and fifth pint of foamy lager.
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